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| template<typename Type > |
| void | StateStreamInterpolate (FStateStreamInterpolateContext &Context, Type &Out, const Type &From, const Type &To) |
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| void | StateStreamInterpolate (FStateStreamInterpolateContext &Context, uint32 &Out, const uint32 &From, const uint32 &To) |
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| void | StateStreamInterpolate (FStateStreamInterpolateContext &Context, float &Out, const float &From, const float &To) |
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| void | StateStreamInterpolate (FStateStreamInterpolateContext &Context, double &Out, const double &From, const double &To) |
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| template<typename Type > |
| bool | StateStreamEquals (const Type &A, const Type &B) |
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◆ DECLARE_STATESTREAM
| #define DECLARE_STATESTREAM |
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Type | ) |
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Value: using StaticState =
F##Type##StaticState; \
using DynamicState =
F##Type##DynamicState; \
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
◆ UE_STATESTREAM_TIME_TYPE
◆ StateStreamTime
◆ StateStreamEquals()
| bool StateStreamEquals |
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const Type & |
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const Type & |
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◆ StateStreamInterpolate() [1/4]
◆ StateStreamInterpolate() [2/4]
◆ StateStreamInterpolate() [3/4]
◆ StateStreamInterpolate() [4/4]