Definition StateStreamDebugRenderer.h:10
Definition StateStreamManager.h:13
virtual bool Game_IsInTick()=0
virtual void * Game_GetStreamPointer(uint32 Id)=0
virtual void Game_BeginTick()=0
virtual void Game_DebugRender(IStateStreamDebugRenderer &Renderer)=0
virtual void Game_Exit()=0
T & Game_Get()
Definition StateStreamManager.h:31
virtual ~IStateStreamManager()
Definition StateStreamManager.h:38
virtual void Game_EndTick(double AbsoluteTime)=0
Definition Renderer.Build.cs:6