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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StateStreamManager.h>
Inheritance diagram for IStateStreamManager:Public Member Functions | |
| virtual void | Game_BeginTick ()=0 |
| virtual void | Game_EndTick (double AbsoluteTime)=0 |
| virtual void | Game_Exit ()=0 |
| virtual bool | Game_IsInTick ()=0 |
| template<typename T > | |
| T & | Game_Get () |
| virtual void * | Game_GetStreamPointer (uint32 Id)=0 |
| virtual void | Game_DebugRender (IStateStreamDebugRenderer &Renderer)=0 |
Protected Member Functions | |
| virtual | ~IStateStreamManager () |
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inlineprotectedvirtual |
Implemented in FStateStreamManagerImpl.
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pure virtual |
Implemented in FStateStreamManagerImpl.
Implemented in FStateStreamManagerImpl.
Implemented in FStateStreamManagerImpl.
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inline |
Implemented in FStateStreamManagerImpl.
Implemented in FStateStreamManagerImpl.