UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IStateStreamManager Class Referenceabstract

#include <StateStreamManager.h>

+ Inheritance diagram for IStateStreamManager:

Public Member Functions

virtual void Game_BeginTick ()=0
 
virtual void Game_EndTick (double AbsoluteTime)=0
 
virtual void Game_Exit ()=0
 
virtual bool Game_IsInTick ()=0
 
template<typename T >
T & Game_Get ()
 
virtual voidGame_GetStreamPointer (uint32 Id)=0
 
virtual void Game_DebugRender (IStateStreamDebugRenderer &Renderer)=0
 

Protected Member Functions

virtual ~IStateStreamManager ()
 

Constructor & Destructor Documentation

◆ ~IStateStreamManager()

virtual IStateStreamManager::~IStateStreamManager ( )
inlineprotectedvirtual

Member Function Documentation

◆ Game_BeginTick()

virtual void IStateStreamManager::Game_BeginTick ( )
pure virtual

Implemented in FStateStreamManagerImpl.

◆ Game_DebugRender()

virtual void IStateStreamManager::Game_DebugRender ( IStateStreamDebugRenderer Renderer)
pure virtual

Implemented in FStateStreamManagerImpl.

◆ Game_EndTick()

virtual void IStateStreamManager::Game_EndTick ( double  AbsoluteTime)
pure virtual

Implemented in FStateStreamManagerImpl.

◆ Game_Exit()

virtual void IStateStreamManager::Game_Exit ( )
pure virtual

Implemented in FStateStreamManagerImpl.

◆ Game_Get()

template<typename T >
T & IStateStreamManager::Game_Get ( )
inline

◆ Game_GetStreamPointer()

virtual void * IStateStreamManager::Game_GetStreamPointer ( uint32  Id)
pure virtual

Implemented in FStateStreamManagerImpl.

◆ Game_IsInTick()

virtual bool IStateStreamManager::Game_IsInTick ( )
pure virtual

Implemented in FStateStreamManagerImpl.


The documentation for this class was generated from the following file: