#include <StateStreamManagerImpl.h>
◆ ~FStateStreamManagerImpl()
| FStateStreamManagerImpl::~FStateStreamManagerImpl |
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◆ Game_BeginTick()
| void FStateStreamManagerImpl::Game_BeginTick |
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overridevirtual |
◆ Game_DebugRender()
◆ Game_EndTick()
| void FStateStreamManagerImpl::Game_EndTick |
( |
double |
AbsoluteTime | ) |
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overridevirtual |
◆ Game_Exit()
| void FStateStreamManagerImpl::Game_Exit |
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| ) |
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overridevirtual |
◆ Game_GetStreamPointer()
| void * FStateStreamManagerImpl::Game_GetStreamPointer |
( |
uint32 |
Id | ) |
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overridevirtual |
◆ Game_IsInTick()
| bool FStateStreamManagerImpl::Game_IsInTick |
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overridevirtual |
◆ Render_Exit()
| void FStateStreamManagerImpl::Render_Exit |
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◆ Render_GarbageCollect()
| void FStateStreamManagerImpl::Render_GarbageCollect |
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bool |
AsTask = false | ) |
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◆ Render_GetStream()
◆ Render_Register()
◆ Render_RegisterDependency() [1/2]
◆ Render_RegisterDependency() [2/2]
| void FStateStreamManagerImpl::Render_RegisterDependency |
( |
uint32 |
FromId, |
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uint32 |
ToId |
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) |
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◆ Render_Update()
| void FStateStreamManagerImpl::Render_Update |
( |
double |
AbsoluteTime | ) |
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The documentation for this class was generated from the following files: