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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FStateStreamManagerImpl, including all inherited members.
| Game_BeginTick() override | FStateStreamManagerImpl | virtual |
| Game_DebugRender(IStateStreamDebugRenderer &Renderer) | FStateStreamManagerImpl | virtual |
| Game_EndTick(double AbsoluteTime) override | FStateStreamManagerImpl | virtual |
| Game_Exit() override | FStateStreamManagerImpl | virtual |
| Game_Get() | IStateStreamManager | inline |
| Game_GetStreamPointer(uint32 Id) override | FStateStreamManagerImpl | virtual |
| Game_IsInTick() override | FStateStreamManagerImpl | virtual |
| Render_Exit() | FStateStreamManagerImpl | |
| Render_GarbageCollect(bool AsTask=false) | FStateStreamManagerImpl | |
| Render_GetStream(uint32 Id) | FStateStreamManagerImpl | |
| Render_Register(IStateStream &Stream, bool TakeOwnership) | FStateStreamManagerImpl | |
| Render_RegisterDependency(uint32 FromId, uint32 ToId) | FStateStreamManagerImpl | |
| Render_RegisterDependency(IStateStream &From, IStateStream &To) | FStateStreamManagerImpl | |
| Render_Update(double AbsoluteTime) | FStateStreamManagerImpl | |
| ~FStateStreamManagerImpl() | FStateStreamManagerImpl | |
| ~IStateStreamManager() | IStateStreamManager | inlineprotectedvirtual |