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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StateStream.h>
Inheritance diagram for IStateStream:Public Member Functions | |
| virtual void | Game_BeginTick ()=0 |
| virtual void | Game_EndTick (StateStreamTime AbsoluteTime)=0 |
| virtual void | Game_Exit ()=0 |
| virtual void * | Game_GetVoidPointer ()=0 |
| virtual void | Render_Update (StateStreamTime AbsoluteTime)=0 |
| virtual void | Render_PostUpdate ()=0 |
| virtual void | Render_Exit ()=0 |
| virtual void | Render_GarbageCollect ()=0 |
| virtual uint32 | GetId ()=0 |
| virtual const TCHAR * | GetDebugName () |
| virtual void | DebugRender (IStateStreamDebugRenderer &Renderer) |
| virtual | ~IStateStream () |
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inlinevirtual |
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inlinevirtual |
Reimplemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
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pure virtual |
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Reimplemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
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pure virtual |
Implemented in FParticleSystemStateStreamImpl, TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.