#include <GenericStateStream.h>
|
| virtual FHandle | Game_CreateInstance (const FStaticState &Ss, const FDynamicState &Ds) override final |
| |
| virtual void | Game_AddRef (uint32 HandleId) override final |
| |
| virtual void | Game_Release (uint32 HandleId) override final |
| |
| virtual void | Game_Update (uint32 HandleId, const void *Ds, double TimeFactor, uint64 UserData) override |
| |
| virtual void * | Game_Edit (uint32 HandleId, double TimeFactor, uint64 UserData) override |
| |
| virtual void * | Render_GetUserData (uint32 HandleId) override final |
| |
| virtual void | Game_BeginTick () override |
| |
| virtual void | Game_EndTick (StateStreamTime AbsoluteTime) override |
| |
| virtual void | Game_Exit () override |
| |
| virtual void * | Game_GetVoidPointer () override |
| |
| virtual uint32 | GetId () override |
| |
| virtual void | Render_Update (StateStreamTime AbsoluteTime) override |
| |
| virtual void | Render_PostUpdate () override |
| |
| virtual void | Render_Exit () override |
| |
| virtual void | Render_GarbageCollect () override |
| |
| virtual const TCHAR * | GetDebugName () override |
| |
| virtual void | DebugRender (IStateStreamDebugRenderer &Renderer) override |
| |
| FUserDataType *& | Render_GetUserData (const FHandle &Handle) |
| |
| const FDynamicState & | Render_GetDynamicState (const FHandle &Handle) |
| |
| virtual void | Render_OnCreate (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData, bool IsDestroyedInSameFrame) |
| |
| virtual void | Render_OnUpdate (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) |
| |
| virtual void | Render_OnDestroy (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) |
| |
| void | Render_OnCreateInline (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData, bool IsDestroyedInSameFrame) |
| |
| void | Render_OnUpdateInline (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) |
| |
| void | Render_OnDestroyInline (const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) |
| |
| uint32 | GetUsedInstancesCount () const |
| |
| uint32 | GetUsedDynamicstatesCount () const |
| |
| | TStateStream ()=default |
| |
| | ~TStateStream ()=default |
| |
| virtual | ~IStateStream () |
| |
◆ FDynamicState
◆ FHandle
◆ FStaticState
◆ FUserDataType
◆ InterfaceType
◆ anonymous enum
◆ TStateStream()
◆ ~TStateStream()
◆ DebugRender()
◆ Edit()
◆ Game_AddRef()
◆ Game_BeginTick()
◆ Game_CreateInstance()
◆ Game_Edit()
◆ Game_EndTick()
◆ Game_Exit()
◆ Game_GetVoidPointer()
◆ Game_Release()
◆ Game_Update()
◆ GetDebugName()
◆ GetId()
◆ GetUsedDynamicstatesCount()
◆ GetUsedInstancesCount()
◆ Render_Exit()
◆ Render_GarbageCollect()
◆ Render_GetDynamicState()
◆ Render_GetUserData() [1/2]
◆ Render_GetUserData() [2/2]
◆ Render_OnCreate()
◆ Render_OnCreateInline()
◆ Render_OnDestroy()
◆ Render_OnDestroyInline()
◆ Render_OnUpdate()
◆ Render_OnUpdateInline()
◆ Render_PostUpdate()
◆ Render_Update()
◆ Update()
The documentation for this class was generated from the following file: