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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StateStreamHandle.h>
Inheritance diagram for IStateStreamHandleOwner:Public Member Functions | |
| virtual void | Game_AddRef (uint32 HandleId)=0 |
| virtual void | Game_Release (uint32 HandleId)=0 |
| virtual void | Game_Update (uint32 HandleId, const void *DynamicState, double TimeFactor, uint64 UserData)=0 |
| virtual void * | Game_Edit (uint32 HandleId, double TimeFactor, uint64 UserData)=0 |
| virtual void * | Render_GetUserData (uint32 HandleId)=0 |
Implemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
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pure virtual |
Implemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
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pure virtual |
Implemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.
Implemented in TStateStream< Settings >, TStateStream< FExponentialHeightFogStateStreamSettings >, TStateStream< FParticleSystemStateStreamSettingsCascade >, TStateStream< FSkinnedMeshStateStreamSettings >, TStateStream< FSkyAtmosphereStateStreamSettings >, TStateStream< FStaticMeshStateStreamSettings >, and TStateStream< TStateStreamSettings< ITransformStateStream, FTransformObject > >.