#include <ParticleSystemStateStreamImpl.h>
◆ FParticleSystemStateStreamImpl()
| FParticleSystemStateStreamImpl::FParticleSystemStateStreamImpl |
( |
FSceneInterface & |
InScene | ) |
|
|
inline |
◆ Game_BeginTick()
| virtual void FParticleSystemStateStreamImpl::Game_BeginTick |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Game_CreateInstance()
◆ Game_EndTick()
◆ Game_Exit()
| virtual void FParticleSystemStateStreamImpl::Game_Exit |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Game_GetVoidPointer()
| virtual void * FParticleSystemStateStreamImpl::Game_GetVoidPointer |
( |
| ) |
|
|
inlineoverridevirtual |
◆ GetId()
◆ Render_Exit()
| virtual void FParticleSystemStateStreamImpl::Render_Exit |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Render_GarbageCollect()
| virtual void FParticleSystemStateStreamImpl::Render_GarbageCollect |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Render_PostUpdate()
| virtual void FParticleSystemStateStreamImpl::Render_PostUpdate |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Render_Update()
◆ SetOtherBackend()
◆ CascadeBackend
◆ OtherBackend
The documentation for this class was generated from the following files: