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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ParticleSystemStateStreamImpl.h"#include "Engine/World.h"#include "ParticleHelper.h"#include "ParticleSystemSceneProxy.h"#include "Particles/ParticleEmitter.h"#include "Particles/ParticleLODLevel.h"#include "Particles/ParticleSystem.h"#include "ScenePrivate.h"#include "StateStreamCreator.h"#include "StateStreamManagerImpl.h"#include "TransformStateStream.h"Functions | |
| STATESTREAM_CREATOR_INSTANCE_WITH_FUNC (FParticleSystemStateStreamCascade, [](const FStateStreamRegisterContext &Context, FParticleSystemStateStreamCascade &Impl) { Context.RegisterDependency(ParticleSystemStateStreamCascadeId, TransformStateStreamId);static_cast< FParticleSystemStateStreamImpl * >(Context.Manager.Render_GetStream(ParticleSystemStateStreamId)) ->CascadeBackend=&Impl;}) FParticleSystemHandle FParticleSystemStateStreamImpl | |
| STATESTREAM_CREATOR_INSTANCE_WITH_FUNC | ( | FParticleSystemStateStreamCascade | , |
| [] (const FStateStreamRegisterContext &Context, FParticleSystemStateStreamCascade &Impl) { Context.RegisterDependency(ParticleSystemStateStreamCascadeId, TransformStateStreamId);static_cast< FParticleSystemStateStreamImpl * >(Context.Manager.Render_GetStream(ParticleSystemStateStreamId)) ->CascadeBackend=&Impl;} | |||
| ) |