UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TransformStateStream.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "TransformStateStream.generated.h"
8
9
11// Static state for transform instance. Can only be set upon creation
12
18
19
21// Dynamic state for transform instance. Can be updated inside ticks
22
25{
27
28private: // Use accessors (SetX/GetX) instead of properties directly
29
30 // Transform relative Parent
31 UPROPERTY()
32 FTransform LocalTransform = FTransform::Identity;
33
34 UPROPERTY()
35 TArray<FTransform> BoneTransforms;
36
37 // Parent
38 UPROPERTY()
40
41 //UPROPERTY()
42 //uint8 LocationRule = 0;
43
44 //UPROPERTY()
45 //uint8 RotationRule = 0;
46
47 //UPROPERTY()
48 //uint8 ScaleRule = 0;
49
50 UPROPERTY()
51 bool bVisible = true;
52};
53
54
56// Transform state stream id used for registering dependencies and find statestream
57
58inline constexpr uint32 TransformStateStreamId = 1;
59
60
62// Interface for creating transform instances
63
70
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
constexpr uint32 TransformStateStreamId
Definition TransformStateStream.h:58
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition TransformStateStream.h:65
virtual FTransformHandle Game_CreateInstance(const FTransformStaticState &Ss, const FTransformDynamicState &Ds)=0
Definition Array.h:670
Definition TransformStateStream.h:25
Definition TransformStateStreamHandle.h:15
Definition TransformStateStream.h:15
static CORE_API const TTransform< double > Identity
Definition TransformNonVectorized.h:58