UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StaticLightingDescriptors.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7class AActor;
10
11#if WITH_EDITOR
12
14{
15 // Actor
16 FGuid ActorGuid;
17
18 // Actor Package
19 FName ActorPackage;
20
21 // All precomputed data guids associated with this actor
23
24 // Actor
26
27 // CellLevelPackage Name
29};
30
32{
36 FBox Bounds;
37 TArray<FName> DataLayers;
38 FName RuntimeGrid;
39
40 // CellLevelPackage Name
42};
43
45{
46 struct FActorPackage
47 {
48 FName PackageName;
49 FGuid Guid;
51 };
52
59
62
64
66
69};
70
71#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition MapBuildDataActor.h:16
Definition NameTypes.h:617
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition MapBuildDataRegistry.h:295
Definition World.h:918
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition Guid.h:109
Definition SoftObjectPtr.h:174