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| #define | LOC_DEFINE_REGION |
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| #define | LOCTABLE_NEW(ID, NAMESPACE) FStringTableRegistry::Get().Internal_NewLocTable(TEXT(ID), TEXT(NAMESPACE)) |
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| #define | LOCTABLE_FROMFILE_ENGINE(ID, NAMESPACE, FILEPATH) FStringTableRegistry::Get().Internal_LocTableFromFile(TEXT(ID), TEXT(NAMESPACE), TEXT(FILEPATH), FPaths::EngineContentDir()) |
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| #define | LOCTABLE_FROMFILE_GAME(ID, NAMESPACE, FILEPATH) FStringTableRegistry::Get().Internal_LocTableFromFile(TEXT(ID), TEXT(NAMESPACE), TEXT(FILEPATH), FPaths::ProjectContentDir()) |
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| #define | LOCTABLE_SETSTRING(ID, KEY, SRC) FStringTableRegistry::Get().Internal_SetLocTableEntry(TEXT(ID), TEXT(KEY), TEXT(SRC)) |
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| #define | LOCTABLE_SETMETA(ID, KEY, METAID, META) FStringTableRegistry::Get().Internal_SetLocTableEntryMetaData(TEXT(ID), TEXT(KEY), TEXT(METAID), TEXT(META)) |
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| #define | LOCTABLE(ID, KEY) FStringTableRegistry::Get().Internal_FindLocTableEntry(TEXT(ID), TEXT(KEY), EStringTableLoadingPolicy::FindOrLoad) |
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◆ LOC_DEFINE_REGION
◆ LOCTABLE
Find a string table with the given ID, and try and find an entry within it using the given key. Returns a dummy FText if not found.
◆ LOCTABLE_FROMFILE_ENGINE
Creates and registers a new string table instance, loading strings from the given file (the path is relative to the engine content directory).
◆ LOCTABLE_FROMFILE_GAME
Creates and registers a new string table instance, loading strings from the given file (the path is relative to the game content directory).
◆ LOCTABLE_NEW
Creates and registers a new string table instance.
◆ LOCTABLE_SETMETA
Add a meta-data for the entry with the given key and source string.
◆ LOCTABLE_SETSTRING
Add a string table entry with the given key and source string.