UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SubtitleManager.h File Reference
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "UObject/ObjectKey.h"

Go to the source code of this file.

Classes

struct  FQueueSubtitleParams
 
class  FSubtitleManager
 

Macros

#define SUBTITLE_SCREEN_DEPTH_FOR_3D   0.1f
 

Functions

 DECLARE_MULTICAST_DELEGATE_OneParam (FSubtitleManagerSetSubtitleText, const FText &) class FActiveSubtitle
 

Macro Definition Documentation

◆ SUBTITLE_SCREEN_DEPTH_FOR_3D

#define SUBTITLE_SCREEN_DEPTH_FOR_3D   0.1f

Function Documentation

◆ DECLARE_MULTICAST_DELEGATE_OneParam()

DECLARE_MULTICAST_DELEGATE_OneParam ( FSubtitleManagerSetSubtitleText  ,
const FText  
)

HACK: Delegate for allowing displays to hijack subtitle text from the subtitle manager and get around the Canvas display A collection of subtitles, rendered at a certain priority.

Index into the Subtitles array for the currently active subtitle in this set.

Priority for this set of subtitles, used by FSubtitleManager to determine which subtitle to play.

Whether subtitles have come in pre-split, or after they have been split programmatically.

Whether subtitles should be displayed as a sequence of single lines.

A set of subtitles.