UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextImportTest.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Engine/Engine.h"
6#include "TextImportTest.generated.h"
7
10{
11 Default = 0,
12 FlagA = 1 << 0,
13 FlagB = 1 << 1,
14 FlagC = 1 << 2,
15 FlagD = 1 << 3,
16 FlagE = 1 << 4,
17 TestStructDefault = 1 << 5,
18};
19
21
22USTRUCT()
24{
26
27 UPROPERTY()
29
30 UPROPERTY()
31 int32 TestInt = 1;
32
33 UPROPERTY()
34 FString TestString = FString("DefaultString");
35
37 {
38 return EmbeddedFlags == OtherStruct.EmbeddedFlags && TestInt == OtherStruct.TestInt && TestString == OtherStruct.TestString;
39 }
40
41 inline FString ToString() const
42 {
43 return FString::Printf(TEXT("EmbeddedFlags: %d TestInt: %d TestString: %s"), static_cast<int32>(EmbeddedFlags), TestInt, *TestString);
44 }
45};
46
47
48UCLASS()
50{
52
53public:
54 UPROPERTY()
56};
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
ETextImportTestFlags
Definition TextImportTest.h:10
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Object.h:95
Definition TextImportTest.h:50
Definition TextImportTest.h:24
FString ToString() const
Definition TextImportTest.h:41
ETextImportTestFlags EmbeddedFlags
Definition TextImportTest.h:28