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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Internationalization/TextKey.h"#include "AutoRTFM.h"#include "Containers/ContainerAllocationPolicies.h"#include "Containers/ChunkedArray.h"#include "Containers/Map.h"#include "CoreGlobals.h"#include "HAL/LowLevelMemTracker.h"#include "Hash/CityHash.h"#include "Logging/LogMacros.h"#include "Misc/Guid.h"#include "Misc/LazySingleton.h"#include "Misc/ScopeRWLock.h"#include "Misc/TransactionallySafeRWLock.h"#include "Modules/VisualizerDebuggingState.h"#include "Memory/LinearAllocator.h"Classes | |
| class | TChunkedPackedArray< InElementType, ChunkCursorBits > |
| class | FTextKeyState |
Namespaces | |
| namespace | TextKeyUtil |
Macros | |
| #define | UE_TEXTKEY_USE_UTF8 (1) |
| #define | UE_TEXTKEY_SPLIT_GUID (1) |
| #define | UE_TEXTKEY_ELEMENTS_MIN_HASH_SIZE (32768) |
| #define | UE_TEXTKEY_USE_INLINE_ALLOCATOR (0) |
| #define | UE_TEXTKEY_MAX_SIZE_BYTES (1000) |
Typedefs | |
| using | FTextKeyCharType = UTF8CHAR |
| using | FTextKeyStringView = TStringView< FTextKeyCharType > |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogTextKey, Log, All) | |
| uint32 | GetTypeHash (const FTextKey &A) |
| #define UE_TEXTKEY_ELEMENTS_MIN_HASH_SIZE (32768) |
| #define UE_TEXTKEY_MAX_SIZE_BYTES (1000) |
| #define UE_TEXTKEY_SPLIT_GUID (1) |
| #define UE_TEXTKEY_USE_INLINE_ALLOCATOR (0) |
| #define UE_TEXTKEY_USE_UTF8 (1) |
| using FTextKeyCharType = UTF8CHAR |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogTextKey | , |
| Log | , | ||
| All | |||
| ) |