UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureInstanceManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4TextureInstanceManager.h: Definitions of classes used for texture streaming.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
11
14{
15public:
16
18
20 virtual bool IsReferenced(const UPrimitiveComponent* Component) const = 0;
21
23 virtual bool CanManage(const UPrimitiveComponent* Component) const = 0;
24
26 virtual void Refresh(float Percentage) = 0;
27
31
33 virtual void Remove(const UPrimitiveComponent* Component, FRemovedRenderAssetArray* RemovedTextures) = 0;
34
36 virtual void PrepareAsyncView() = 0;
37
40
42 virtual uint32 GetAllocatedSize() const = 0;
43};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EAddComponentResult
Definition TextureInstanceState.h:20
@ Percentage
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition TextureInstanceView.h:109
Definition TextureStreamingTypes.h:223
Definition TextureInstanceManager.h:14
virtual const FRenderAssetInstanceView * GetAsyncView(bool bCreateIfNull)=0
virtual void Refresh(float Percentage)=0
virtual EAddComponentResult Add(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, float MaxAllowedUIDensity)=0
virtual void PrepareAsyncView()=0
virtual void Remove(const UPrimitiveComponent *Component, FRemovedRenderAssetArray *RemovedTextures)=0
virtual uint32 GetAllocatedSize() const =0
virtual ~IRenderAssetInstanceManager()
Definition TextureInstanceManager.h:17
virtual bool CanManage(const UPrimitiveComponent *Component) const =0
virtual bool IsReferenced(const UPrimitiveComponent *Component) const =0
Definition Array.h:670