#include <TextureInstanceView.h>
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| static TRefCountPtr< const FRenderAssetInstanceView > | CreateView (const FRenderAssetInstanceView *RefView) |
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| static TRefCountPtr< FRenderAssetInstanceView > | CreateViewWithUninitializedBounds (const FRenderAssetInstanceView *RefView) |
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| static void | SwapData (FRenderAssetInstanceView *Lfs, FRenderAssetInstanceView *Rhs) |
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| static float | GetMaxDrawDistSqWithLODParent (const FVector &Origin, const FVector &ParentOrigin, float ParentMinDrawDist, float ParentBoundingSphereRadius) |
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| static void | GetDistanceAndRange (const UPrimitiveComponent *Component, const FBoxSphereBounds &RenderAssetInstanceBounds, float &MinDistanceSq, float &MinRangeSq, float &MaxRangeSq) |
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| static void | OutputToLog (const FBoxSphereBounds &Bounds, int32 BoundsIndex, const TArray< FBounds4 > &Bounds4, float TexelFactor, bool bForceLoad, float MaxNormalizedSize, float MaxNormalizedSize_VisibleOnly, const TCHAR *Prefix, const UPrimitiveComponent *Component=nullptr) |
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◆ FRenderAssetInstanceView()
| FRenderAssetInstanceView::FRenderAssetInstanceView |
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inline |
◆ CreateView()
◆ CreateViewWithUninitializedBounds()
◆ GetBounds4()
◆ GetBoundsView()
◆ GetCompiledElements()
◆ GetDistanceAndRange()
| void FRenderAssetInstanceView::GetDistanceAndRange |
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const UPrimitiveComponent * |
Component, |
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const FBoxSphereBounds & |
RenderAssetInstanceBounds, |
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float & |
MinDistanceSq, |
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float & |
MinRangeSq, |
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float & |
MaxRangeSq |
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) |
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static |
◆ GetElementIterator() [1/2]
◆ GetElementIterator() [2/2]
◆ GetMaxDrawDistSqWithLODParent()
| float FRenderAssetInstanceView::GetMaxDrawDistSqWithLODParent |
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const FVector & |
Origin, |
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const FVector & |
ParentOrigin, |
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float |
ParentMinDrawDist, |
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float |
ParentBoundingSphereRadius |
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) |
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◆ GetMaxTexelFactor()
| float FRenderAssetInstanceView::GetMaxTexelFactor |
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const |
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inline |
◆ GetRenderAssetIterator()
◆ HasAnyComponentWithForcedLOD()
| bool FRenderAssetInstanceView::HasAnyComponentWithForcedLOD |
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const |
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inline |
◆ HasCompiledElements()
| bool FRenderAssetInstanceView::HasCompiledElements |
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const |
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inline |
◆ HasComponentWithForcedLOD()
◆ NumBounds4()
◆ OutputToLog()
◆ SwapData()
◆ Bounds4
◆ CompiledNumForcedLODCompMap
◆ CompiledRenderAssetMap
◆ Elements
◆ MaxTexelFactor
| float FRenderAssetInstanceView::MaxTexelFactor |
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protected |
Max texel factor across all elements. Used for early culling
◆ RenderAssetMap
The documentation for this class was generated from the following files: