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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextureInstanceView.h>
Public Member Functions | |
| FCompiledElement () | |
| FCompiledElement (const FElement &InElement) | |
| FORCEINLINE bool | operator== (const FCompiledElement &Rhs) const |
Public Attributes | |
| int32 | BoundsIndex |
| float | TexelFactor |
| bool | bForceLoad |
FCompiledElement is a stripped down version of element and is stored in an array instead of using a linked list. It is only used when the data is not expected to change and reduce that cache cost of iterating on all elements.
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inline |
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inline |
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inline |
| bool FRenderAssetInstanceView::FCompiledElement::bForceLoad |
| int32 FRenderAssetInstanceView::FCompiledElement::BoundsIndex |
| float FRenderAssetInstanceView::FCompiledElement::TexelFactor |