UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderAssetInstanceView::FCompiledElement Struct Reference

#include <TextureInstanceView.h>

Public Member Functions

 FCompiledElement ()
 
 FCompiledElement (const FElement &InElement)
 
FORCEINLINE bool operator== (const FCompiledElement &Rhs) const
 

Public Attributes

int32 BoundsIndex
 
float TexelFactor
 
bool bForceLoad
 

Detailed Description

FCompiledElement is a stripped down version of element and is stored in an array instead of using a linked list. It is only used when the data is not expected to change and reduce that cache cost of iterating on all elements.

Constructor & Destructor Documentation

◆ FCompiledElement() [1/2]

FRenderAssetInstanceView::FCompiledElement::FCompiledElement ( )
inline

◆ FCompiledElement() [2/2]

FRenderAssetInstanceView::FCompiledElement::FCompiledElement ( const FElement InElement)
inline

Member Function Documentation

◆ operator==()

FORCEINLINE bool FRenderAssetInstanceView::FCompiledElement::operator== ( const FCompiledElement Rhs) const
inline

Member Data Documentation

◆ bForceLoad

bool FRenderAssetInstanceView::FCompiledElement::bForceLoad

◆ BoundsIndex

int32 FRenderAssetInstanceView::FCompiledElement::BoundsIndex

◆ TexelFactor

float FRenderAssetInstanceView::FCompiledElement::TexelFactor

The documentation for this struct was generated from the following file: