#include <TextureInstanceView.h>
◆ FElement()
| FORCEINLINE FRenderAssetInstanceView::FElement::FElement |
( |
| ) |
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inline |
◆ bForceLoad
| bool FRenderAssetInstanceView::FElement::bForceLoad |
◆ BoundsIndex
| int32 FRenderAssetInstanceView::FElement::BoundsIndex |
◆ Component
| const UPrimitiveComponent* FRenderAssetInstanceView::FElement::Component |
◆ NextComponentLink
| int32 FRenderAssetInstanceView::FElement::NextComponentLink |
◆ NextRenderAssetLink
| int32 FRenderAssetInstanceView::FElement::NextRenderAssetLink |
◆ PrevRenderAssetLink
| int32 FRenderAssetInstanceView::FElement::PrevRenderAssetLink |
◆ RenderAsset
◆ TexelFactor
| float FRenderAssetInstanceView::FElement::TexelFactor |
The documentation for this struct was generated from the following file: