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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Array.h"#include "Containers/ContainerAllocationPolicies.h"#include "Containers/MpscQueue.h"#include "CoreTypes.h"#include "Delegates/Delegate.h"#include "Templates/Function.h"#include "Templates/SharedPointer.h"#include <atomic>Go to the source code of this file.
Classes | |
| class | FTSTicker |
| class | FTSTickerObjectBase |
Functions | |
| DECLARE_DELEGATE_RetVal_OneParam (bool, FTickerDelegate, float) | |
| template<typename FunctorType > | |
| void | ExecuteOnGameThread (const TCHAR *DebugName, FunctorType &&Functor) |
| DECLARE_DELEGATE_RetVal_OneParam | ( | bool | , |
| FTickerDelegate | , | ||
| float | |||
| ) |
Ticker delegates return true to automatically reschedule at the same delay or false for one-shot. You will not get more than one fire per "frame", which is just a FTSTicker::Tick call. DeltaTime argument is the time since the last game frame, not since the last tick the delegate received.