UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TimeGuard.h File Reference
#include "Containers/Map.h"
#include "CoreGlobals.h"
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "HAL/PlatformTime.h"
#include "Misc/Build.h"
#include "Misc/DateTime.h"

Go to the source code of this file.

Macros

#define DO_TIMEGUARD   0
 
#define DO_LIGHTWEIGHT_TIMEGUARD   ( WITH_ENGINE && !UE_SERVER && !NO_LOGGING && !WITH_EDITOR )
 
#define SCOPE_TIME_GUARD(name)
 
#define SCOPE_TIME_GUARD_MS(name, timeMs)
 
#define SCOPE_TIME_GUARD_NAMED(name, fname)
 
#define SCOPE_TIME_GUARD_NAMED_MS(name, fname, timeMs)
 
#define CLEAR_TIME_GUARDS()
 
#define ENABLE_TIME_GUARDS(bEnabled)
 
#define LIGHTWEIGHT_TIME_GUARD_BEGIN(Name, ThresholdMS)
 
#define LIGHTWEIGHT_TIME_GUARD_END(Name, NameStringCode)
 

Macro Definition Documentation

◆ CLEAR_TIME_GUARDS

#define CLEAR_TIME_GUARDS ( )

◆ DO_LIGHTWEIGHT_TIMEGUARD

#define DO_LIGHTWEIGHT_TIMEGUARD   ( WITH_ENGINE && !UE_SERVER && !NO_LOGGING && !WITH_EDITOR )

◆ DO_TIMEGUARD

#define DO_TIMEGUARD   0

◆ ENABLE_TIME_GUARDS

#define ENABLE_TIME_GUARDS (   bEnabled)

◆ LIGHTWEIGHT_TIME_GUARD_BEGIN

#define LIGHTWEIGHT_TIME_GUARD_BEGIN (   Name,
  ThresholdMS 
)

◆ LIGHTWEIGHT_TIME_GUARD_END

#define LIGHTWEIGHT_TIME_GUARD_END (   Name,
  NameStringCode 
)

◆ SCOPE_TIME_GUARD

#define SCOPE_TIME_GUARD (   name)

◆ SCOPE_TIME_GUARD_MS

#define SCOPE_TIME_GUARD_MS (   name,
  timeMs 
)

◆ SCOPE_TIME_GUARD_NAMED

#define SCOPE_TIME_GUARD_NAMED (   name,
  fname 
)

◆ SCOPE_TIME_GUARD_NAMED_MS

#define SCOPE_TIME_GUARD_NAMED_MS (   name,
  fname,
  timeMs 
)