UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TopLevelAssetPath.cpp File Reference

Namespaces

namespace  UE
 
namespace  UE::TopLevelAssetPath
 
namespace  UE::TopLevelAssetPath::Private
 

Functions

void UE::TopLevelAssetPath::Private::SkipWhitespace (const TCHAR *&Str)
 
const TCHARUE::TopLevelAssetPath::Private::ImportName (const TCHAR *Buffer, FName &OutName, int32 PortFlags)
 
const TCHARUE::TopLevelAssetPath::Private::ImportSingleProperty (const TCHAR *Str, TOptional< FName > &OutPackageName, TOptional< FName > &OutAssetName, UObject *SubobjectOuter, int32 PortFlags, FOutputDevice *Warn)
 
void SerializeForLog (FCbWriter &Writer, const FTopLevelAssetPath &Value)
 
bool LoadFromCompactBinary (FCbFieldView Field, FTopLevelAssetPath &OutPath)
 

Function Documentation

◆ LoadFromCompactBinary()

bool LoadFromCompactBinary ( FCbFieldView  Field,
FTopLevelAssetPath OutPath 
)

◆ SerializeForLog()

void SerializeForLog ( FCbWriter Writer,
const FTopLevelAssetPath Value 
)