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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/TopLevelAssetPath.h"#include "Containers/UnrealString.h"#include "Misc/AsciiSet.h"#include "Misc/Optional.h"#include "Misc/OutputDeviceNull.h"#include "Misc/PackageName.h"#include "Misc/RedirectCollector.h"#include "Serialization/CompactBinaryWriter.h"#include "UObject/CoreRedirects.h"#include "UObject/ObjectRedirector.h"#include "UObject/Package.h"#include "UObject/UnrealType.h"#include "UObject/UObjectThreadContext.h"Namespaces | |
| namespace | UE |
| namespace | UE::TopLevelAssetPath |
| namespace | UE::TopLevelAssetPath::Private |
Functions | |
| void | UE::TopLevelAssetPath::Private::SkipWhitespace (const TCHAR *&Str) |
| const TCHAR * | UE::TopLevelAssetPath::Private::ImportName (const TCHAR *Buffer, FName &OutName, int32 PortFlags) |
| const TCHAR * | UE::TopLevelAssetPath::Private::ImportSingleProperty (const TCHAR *Str, TOptional< FName > &OutPackageName, TOptional< FName > &OutAssetName, UObject *SubobjectOuter, int32 PortFlags, FOutputDevice *Warn) |
| void | SerializeForLog (FCbWriter &Writer, const FTopLevelAssetPath &Value) |
| bool | LoadFromCompactBinary (FCbFieldView Field, FTopLevelAssetPath &OutPath) |
| bool LoadFromCompactBinary | ( | FCbFieldView | Field, |
| FTopLevelAssetPath & | OutPath | ||
| ) |
| void SerializeForLog | ( | FCbWriter & | Writer, |
| const FTopLevelAssetPath & | Value | ||
| ) |