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| void | UE::TransformConstraintUtil::GetParentConstraints (UWorld *InWorld, const AActor *InChild, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints) |
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| UTransformableComponentHandle * | UE::TransformConstraintUtil::CreateHandleForSceneComponent (USceneComponent *InSceneComponent, const FName &InSocketName) |
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| UTickableTransformConstraint * | UE::TransformConstraintUtil::CreateFromType (UWorld *InWorld, const ETransformConstraintType InType, const bool bUseDefault) |
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| UTickableTransformConstraint * | UE::TransformConstraintUtil::CreateAndAddFromObjects (UWorld *InWorld, UObject *InParent, const FName &InParentSocketName, UObject *InChild, const FName &InChildSocketName, const ETransformConstraintType InType, const bool bMaintainOffset, const bool bUseDefault, const TFunction< void()> &InValidDependencyFunction) |
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| bool | UE::TransformConstraintUtil::AddConstraint (UWorld *InWorld, UTransformableHandle *InParentHandle, UTransformableHandle *InChildHandle, UTickableTransformConstraint *InNewConstraint, const bool bMaintainOffset, const bool bUseDefault) |
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| FTransform | UE::TransformConstraintUtil::ComputeRelativeTransform (const FTransform &InChildLocal, const FTransform &InChildWorld, const FTransform &InSpaceWorld, const UTickableTransformConstraint *InConstraint) |
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| TOptional< FTransform > | UE::TransformConstraintUtil::GetRelativeTransform (UWorld *InWorld, const uint32 InHandleHash) |
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| TOptional< FTransform > | UE::TransformConstraintUtil::GetConstraintsRelativeTransform (const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints, const FTransform &InChildLocal, const FTransform &InChildWorld) |
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| int32 | UE::TransformConstraintUtil::GetLastActiveConstraintIndex (const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints) |
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| void | UE::TransformConstraintUtil::GetChildrenConstraints (UWorld *World, const UTickableTransformConstraint *InConstraint, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints, const bool bIncludeTarget) |
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| void | UE::TransformConstraintUtil::UpdateTransformBasedOnConstraint (FTransform &InOutCurrentTransform, const USceneComponent *InSceneComponent) |
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| UTickableTransformConstraint * | UE::TransformConstraintUtil::GetConfig (const UClass *InConstraintClass) |
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