UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UnitConversion.inl File Reference
#include "CoreTypes.h"
#include "CoreFwd.h"
#include "Misc/OptionalFwd.h"

Go to the source code of this file.

Classes

struct  UnitConversion::FQuantizationInfo
 
struct  TNumericLimits< FNumericUnit< NumericType > >
 

Namespaces

namespace  UnitConversion
 

Functions

template<typename CharType , typename T >
TStringBuilderBase< CharType > & operator<< (TStringBuilderBase< CharType > &Builder, const FNumericUnit< T > &NumericUnit)
 
template<typename T >
FString LexToString (const FNumericUnit< T > &NumericUnit)
 
template<typename T >
FString LexToSanitizedString (const FNumericUnit< T > &NumericUnit)
 
template<typename T >
void LexFromString (FNumericUnit< T > &OutValue, const TCHAR *String)
 
template<typename T >
bool LexTryParseString (FNumericUnit< T > &OutValue, const TCHAR *String)
 

Function Documentation

◆ LexFromString()

template<typename T >
void LexFromString ( FNumericUnit< T > &  OutValue,
const TCHAR String 
)

◆ LexToSanitizedString()

template<typename T >
FString LexToSanitizedString ( const FNumericUnit< T > &  NumericUnit)

◆ LexToString()

template<typename T >
FString LexToString ( const FNumericUnit< T > &  NumericUnit)

◆ LexTryParseString()

template<typename T >
bool LexTryParseString ( FNumericUnit< T > &  OutValue,
const TCHAR String 
)

◆ operator<<()

template<typename CharType , typename T >
TStringBuilderBase< CharType > & operator<< ( TStringBuilderBase< CharType > &  Builder,
const FNumericUnit< T > &  NumericUnit 
)