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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| struct | UnitConversion::FQuantizationInfo |
| struct | TNumericLimits< FNumericUnit< NumericType > > |
Namespaces | |
| namespace | UnitConversion |
Functions | |
| template<typename CharType , typename T > | |
| TStringBuilderBase< CharType > & | operator<< (TStringBuilderBase< CharType > &Builder, const FNumericUnit< T > &NumericUnit) |
| template<typename T > | |
| FString | LexToString (const FNumericUnit< T > &NumericUnit) |
| template<typename T > | |
| FString | LexToSanitizedString (const FNumericUnit< T > &NumericUnit) |
| template<typename T > | |
| void | LexFromString (FNumericUnit< T > &OutValue, const TCHAR *String) |
| template<typename T > | |
| bool | LexTryParseString (FNumericUnit< T > &OutValue, const TCHAR *String) |
| void LexFromString | ( | FNumericUnit< T > & | OutValue, |
| const TCHAR * | String | ||
| ) |
| FString LexToSanitizedString | ( | const FNumericUnit< T > & | NumericUnit | ) |
| FString LexToString | ( | const FNumericUnit< T > & | NumericUnit | ) |
| bool LexTryParseString | ( | FNumericUnit< T > & | OutValue, |
| const TCHAR * | String | ||
| ) |
| TStringBuilderBase< CharType > & operator<< | ( | TStringBuilderBase< CharType > & | Builder, |
| const FNumericUnit< T > & | NumericUnit | ||
| ) |