UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UploadingVirtualTexture.cpp File Reference

Classes

struct  FCreateCodecTask
 

Functions

 DECLARE_MEMORY_STAT (TEXT("File Cache Size"), STAT_FileCacheSize, STATGROUP_VirtualTextureMemory)
 
 DECLARE_MEMORY_STAT (TEXT("Total Header Size"), STAT_TotalHeaderSize, STATGROUP_VirtualTextureMemory)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Total Disk Size (MB)"), STAT_TotalDiskSize, STATGROUP_VirtualTextureMemory)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Num Tile Headers"), STAT_NumTileHeaders, STATGROUP_VirtualTextureMemory)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Num Codecs"), STAT_NumCodecs, STATGROUP_VirtualTextureMemory)
 
 DECLARE_FLOAT_COUNTER_STAT (TEXT("IO Requests Completed (MB)"), STAT_IORequestsComplete, STATGROUP_VirtualTexturing)
 

Variables

int32 GVirtualTextureIOPriority_NormalPagePri = (int32)AIOP_Low
 
int32 GVirtualTextureIOPriority_HighPagePri = (int32)AIOP_BelowNormal
 

Function Documentation

◆ DECLARE_DWORD_ACCUMULATOR_STAT() [1/3]

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Num Codecs" ,
STAT_NumCodecs  ,
STATGROUP_VirtualTextureMemory   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT() [2/3]

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Num Tile Headers" ,
STAT_NumTileHeaders  ,
STATGROUP_VirtualTextureMemory   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT() [3/3]

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Total Disk Size (MB)")  ,
STAT_TotalDiskSize  ,
STATGROUP_VirtualTextureMemory   
)

◆ DECLARE_FLOAT_COUNTER_STAT()

DECLARE_FLOAT_COUNTER_STAT ( TEXT("IO Requests Completed (MB)")  ,
STAT_IORequestsComplete  ,
STATGROUP_VirtualTexturing   
)

◆ DECLARE_MEMORY_STAT() [1/2]

DECLARE_MEMORY_STAT ( TEXT("File Cache Size" ,
STAT_FileCacheSize  ,
STATGROUP_VirtualTextureMemory   
)

◆ DECLARE_MEMORY_STAT() [2/2]

DECLARE_MEMORY_STAT ( TEXT("Total Header Size" ,
STAT_TotalHeaderSize  ,
STATGROUP_VirtualTextureMemory   
)

Variable Documentation

◆ GVirtualTextureIOPriority_HighPagePri

int32 GVirtualTextureIOPriority_HighPagePri = (int32)AIOP_BelowNormal

◆ GVirtualTextureIOPriority_NormalPagePri

int32 GVirtualTextureIOPriority_NormalPagePri = (int32)AIOP_Low