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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UploadingVirtualTexture.h"#include "HAL/PlatformFile.h"#include "VirtualTextureChunkManager.h"#include "FileCache/FileCache.h"#include "VT/VirtualTextureBuiltData.h"#include "VirtualTextureChunkDDCCache.h"#include "ProfilingDebugging/IoStoreTrace.h"Classes | |
| struct | FCreateCodecTask |
Functions | |
| DECLARE_MEMORY_STAT (TEXT("File Cache Size"), STAT_FileCacheSize, STATGROUP_VirtualTextureMemory) | |
| DECLARE_MEMORY_STAT (TEXT("Total Header Size"), STAT_TotalHeaderSize, STATGROUP_VirtualTextureMemory) | |
| DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Total Disk Size (MB)"), STAT_TotalDiskSize, STATGROUP_VirtualTextureMemory) | |
| DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Num Tile Headers"), STAT_NumTileHeaders, STATGROUP_VirtualTextureMemory) | |
| DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Num Codecs"), STAT_NumCodecs, STATGROUP_VirtualTextureMemory) | |
| DECLARE_FLOAT_COUNTER_STAT (TEXT("IO Requests Completed (MB)"), STAT_IORequestsComplete, STATGROUP_VirtualTexturing) | |
Variables | |
| int32 | GVirtualTextureIOPriority_NormalPagePri = (int32)AIOP_Low |
| int32 | GVirtualTextureIOPriority_HighPagePri = (int32)AIOP_BelowNormal |
| DECLARE_DWORD_ACCUMULATOR_STAT | ( | TEXT("Num Codecs") | , |
| STAT_NumCodecs | , | ||
| STATGROUP_VirtualTextureMemory | |||
| ) |
| DECLARE_DWORD_ACCUMULATOR_STAT | ( | TEXT("Num Tile Headers") | , |
| STAT_NumTileHeaders | , | ||
| STATGROUP_VirtualTextureMemory | |||
| ) |
| DECLARE_DWORD_ACCUMULATOR_STAT | ( | TEXT("Total Disk Size (MB)") | , |
| STAT_TotalDiskSize | , | ||
| STATGROUP_VirtualTextureMemory | |||
| ) |
| DECLARE_FLOAT_COUNTER_STAT | ( | TEXT("IO Requests Completed (MB)") | , |
| STAT_IORequestsComplete | , | ||
| STATGROUP_VirtualTexturing | |||
| ) |
| DECLARE_MEMORY_STAT | ( | TEXT("File Cache Size") | , |
| STAT_FileCacheSize | , | ||
| STATGROUP_VirtualTextureMemory | |||
| ) |
| DECLARE_MEMORY_STAT | ( | TEXT("Total Header Size") | , |
| STAT_TotalHeaderSize | , | ||
| STATGROUP_VirtualTextureMemory | |||
| ) |
| int32 GVirtualTextureIOPriority_HighPagePri = (int32)AIOP_BelowNormal |