UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VVMVerse.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7namespace Verse
8{
9class IEngineEnvironment;
10
12{
13public:
14#if WITH_VERSE_VM || defined(__INTELLISENSE__)
15 COREUOBJECT_API static void Startup();
16 COREUOBJECT_API static void Shutdown();
17#endif // WITH_VERSE_VM
21};
22
23// The Verse VM has its own version for FORCEINLINE. The Verse VM is careful about using this
24// in places where inlining measurably improves performance.
25#if UE_BUILD_DEBUG
26#define V_FORCEINLINE inline
27#elif PLATFORM_COMPILER_CLANG
28#define V_FORCEINLINE inline __attribute__((always_inline))
29#else
30#define V_FORCEINLINE __forceinline
31#endif // UE_BUILD_DEBUG
32
33#if WITH_VERSE_VM || defined(__INTELLISENSE__)
34#define V_AUTORTFM_OPEN AUTORTFM_OPEN
35#else
36#define V_AUTORTFM_OPEN
37#endif
38
39} // namespace Verse
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Object.h:95
Definition VVMEngineEnvironment.h:40
Definition VVMVerse.h:12
static COREUOBJECT_API bool IsUHTGeneratedVerseVNIObject(UObject *Object)
Definition VVMVerse.cpp:86
static COREUOBJECT_API IEngineEnvironment * GetEngineEnvironment()
Definition VVMVerse.cpp:75
static COREUOBJECT_API void SetEngineEnvironment(IEngineEnvironment *Environment)
Definition VVMVerse.cpp:80
Definition Archive.h:36