UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VariableFrameStrippingSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "VariableFrameStrippingSettings.generated.h"
7
8#if WITH_EDITORONLY_DATA
9namespace UE::Anim::Compression { struct FAnimDDCKeyArgs; }
10#endif
11/*
12* This is a wrapper for the Variable frame stripping Codec.
13* It allows for the mass changing of settings on animation sequences in an editor accessible way.
14*/
15UCLASS(hidecategories = Object, MinimalAPI)
17{
19
20
23 UPROPERTY(Category = Compression, EditAnywhere)
24 FPerPlatformBool UseVariableFrameStripping;
25
31 UPROPERTY(Category = Compression, EditAnywhere, meta = (ClampMin = "2"))
32 FPerPlatformInt FrameStrippingRate;
33
34
35#if WITH_EDITORONLY_DATA
37 ENGINE_API void PopulateDDCKey(const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, FArchive& Ar);
38
39#endif
40};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition Object.h:95
Definition VariableFrameStrippingSettings.h:17
Definition AnimSequence.h:43
Definition PerPlatformProperties.h:384
Definition PerPlatformProperties.h:211