UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VectorFieldVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 VectorFieldVolume: Volume encompassing a vector field.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
11#include "GameFramework/Actor.h"
12#include "VectorFieldVolume.generated.h"
13
15
16UCLASS(hidecategories=(Object, Advanced, Collision), MinimalAPI)
18{
20
21private:
22 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = VectorFieldVolume, meta = (AllowPrivateAccess = "true"))
23 TObjectPtr<class UVectorFieldComponent> VectorFieldComponent;
24
25#if WITH_EDITORONLY_DATA
26 UPROPERTY()
27 TObjectPtr<UBillboardComponent> SpriteComponent;
28#endif
29
30public:
32 class UVectorFieldComponent* GetVectorFieldComponent() const { return VectorFieldComponent; }
33#if WITH_EDITORONLY_DATA
35 UBillboardComponent* GetSpriteComponent() const { return SpriteComponent; }
36#endif
37};
38
39
40
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition VectorFieldVolume.h:18
class UVectorFieldComponent * GetVectorFieldComponent() const
Definition VectorFieldVolume.h:32
Definition VectorFieldComponent.h:19
Definition ObjectPtr.h:488