UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureBuildSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "VirtualTextureBuildSettings.generated.h"
7
11{
13
14 UPROPERTY()
15 int32 TileSize = 0;
16
17 UPROPERTY()
18 int32 TileBorderSize = 0;
19
21 ENGINE_API void Init();
22
24 ENGINE_API static int32 ClampAndAlignTileSize(int32 InTileSize);
26 ENGINE_API static int32 ClampAndAlignTileBorderSize(int32 InTileBorderSize);
27};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition VirtualTextureBuildSettings.h:11