UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureBuildSettings.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "VirtualTextureBuildSettings.generated.h"
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USTRUCT
()
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struct
FVirtualTextureBuildSettings
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{
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GENERATED_USTRUCT_BODY
()
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UPROPERTY
()
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int32
TileSize = 0;
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UPROPERTY
()
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int32
TileBorderSize = 0;
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ENGINE_API
void
Init
();
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ENGINE_API
static
int32
ClampAndAlignTileSize(
int32
InTileSize
);
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ENGINE_API
static
int32
ClampAndAlignTileBorderSize(
int32
InTileBorderSize
);
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};
CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Init
void Init()
Definition
LockFreeList.h:4
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
GENERATED_USTRUCT_BODY
#define GENERATED_USTRUCT_BODY(...)
Definition
ObjectMacros.h:767
FVirtualTextureBuildSettings
Definition
VirtualTextureBuildSettings.h:11
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VirtualTextureBuildSettings.h
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