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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualTextureBuildSettings.h>
Public Member Functions | |
| ENGINE_API void | Init () |
Static Public Member Functions | |
| static ENGINE_API int32 | ClampAndAlignTileSize (int32 InTileSize) |
| static ENGINE_API int32 | ClampAndAlignTileBorderSize (int32 InTileBorderSize) |
Public Attributes | |
| int32 | TileSize = 0 |
| int32 | TileBorderSize = 0 |
Build settings used for virtual textures.
Helper to clamp tile border size and align to next multiple of two.
Helper to clamp tile size and align to next power of two.
| void FVirtualTextureBuildSettings::Init | ( | ) |
Initialize with the default build settings. These are defined by the current project setup.
| int32 FVirtualTextureBuildSettings::TileBorderSize = 0 |
| int32 FVirtualTextureBuildSettings::TileSize = 0 |