UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualTextureBuildSettings Struct Reference

#include <VirtualTextureBuildSettings.h>

Public Member Functions

ENGINE_API void Init ()
 

Static Public Member Functions

static ENGINE_API int32 ClampAndAlignTileSize (int32 InTileSize)
 
static ENGINE_API int32 ClampAndAlignTileBorderSize (int32 InTileBorderSize)
 

Public Attributes

int32 TileSize = 0
 
int32 TileBorderSize = 0
 

Detailed Description

Build settings used for virtual textures.

Member Function Documentation

◆ ClampAndAlignTileBorderSize()

int32 FVirtualTextureBuildSettings::ClampAndAlignTileBorderSize ( int32  InTileBorderSize)
static

Helper to clamp tile border size and align to next multiple of two.

◆ ClampAndAlignTileSize()

int32 FVirtualTextureBuildSettings::ClampAndAlignTileSize ( int32  InTileSize)
static

Helper to clamp tile size and align to next power of two.

◆ Init()

void FVirtualTextureBuildSettings::Init ( )

Initialize with the default build settings. These are defined by the current project setup.

Member Data Documentation

◆ TileBorderSize

int32 FVirtualTextureBuildSettings::TileBorderSize = 0

◆ TileSize

int32 FVirtualTextureBuildSettings::TileSize = 0

The documentation for this struct was generated from the following files: