UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTexture.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/Texture2D.h"
8#include "VirtualTexture.generated.h"
9
11UCLASS(ClassGroup = Rendering, MinimalAPI)
13{
15 ENGINE_API virtual void Serialize(FArchive& Ar) override;
16};
17
19UCLASS(ClassGroup = Rendering, MinimalAPI)
24
31
32
39{
41
42 UPROPERTY()
44
45 UPROPERTY()
46 bool bContinuousUpdate_DEPRECATED;
47
48 UPROPERTY()
49 bool bSinglePhysicalSpace;
50
51 //~ Begin UTexture Interface.
52 virtual void GetVirtualTextureBuildSettings(FVirtualTextureBuildSettings& OutSettings) const override { OutSettings = Settings; }
53 virtual bool IsVirtualTexturedWithSinglePhysicalSpace() const override { return bSinglePhysicalSpace; }
54#if WITH_EDITOR
55 virtual void BeginCacheForCookedPlatformData(const ITargetPlatform* TargetPlatform) override;
56 virtual bool IsCachedCookedPlatformDataLoaded(const ITargetPlatform* TargetPlatform) override;
57 virtual void ClearCachedCookedPlatformData(const ITargetPlatform* TargetPlatform) override;
58#endif
59 //~ End UTexture Interface.
60};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition VirtualTexture.h:21
Definition Object.h:95
Definition VirtualTexture.h:28
Definition Texture2D.h:26
Definition VirtualTexture.h:39
Definition VirtualTexture.h:13
Definition VirtualTextureBuildSettings.h:11