UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualLoggerKismetLibrary.cpp File Reference

Macros

#define VLOG_BP_LIBRARY_ADD_TO_LOG(CategoryName, Format, ...)
 

Macro Definition Documentation

◆ VLOG_BP_LIBRARY_ADD_TO_LOG

#define VLOG_BP_LIBRARY_ADD_TO_LOG (   CategoryName,
  Format,
  ... 
)
Value:
{\
FMessageLog(CategoryName).Info(FText::FromString(FString::Printf((Format), __VA_ARGS__)));\
}\
else\
{\
FMsg::Logf(__FILE__, __LINE__, UE_FNAME_TO_LOG_CATEGORY_NAME(CategoryName), DefaultVerbosity, (Format), __VA_ARGS__);\
}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_FNAME_TO_LOG_CATEGORY_NAME(Name)
Definition LogCategory.h:16
CORE_API bool IsInGameThread()
Definition ThreadingBase.cpp:185
static CORE_API FText FromString(const ANSICHAR *String)
Definition Text.cpp:1081