![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "BoundShaderStateCache.h"#include "CrossCompilerCommon.h"#include "VulkanCommon.h"#include "VulkanThirdParty.h"Go to the source code of this file.
Classes | |
| struct | FVulkanShaderHeader |
| struct | FVulkanShaderHeader::FBindingInfo |
| struct | FVulkanShaderHeader::FUniformBufferInfo |
| struct | FVulkanShaderHeader::FInputAttachmentInfo |
| struct | FVulkanShaderHeader::FGlobalSamplerInfo |
Functions | |
| FArchive & | operator<< (FArchive &Ar, FVulkanShaderHeader::FBindingInfo &BindingInfo) |
| FArchive & | operator<< (FArchive &Ar, FVulkanShaderHeader::FUniformBufferInfo &Info) |
| FArchive & | operator<< (FArchive &Ar, FVulkanShaderHeader::FInputAttachmentInfo &Info) |
| FArchive & | operator<< (FArchive &Ar, FVulkanShaderHeader::FGlobalSamplerInfo &Info) |
| FArchive & | operator<< (FArchive &Ar, FVulkanShaderHeader &Header) |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |