UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WasapiAggregateRenderStream.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7namespace Audio
8{
16 {
17 public:
18
19 virtual ~FWasapiAggregateRenderStream() = default;
20
21 //~ Begin FAudioMixerWasapiRenderStream
22 virtual bool InitializeHardware(const FWasapiRenderStreamParams& InParams) override;
23 virtual bool StartAudioStream() override;
24 virtual void SubmitDirectOutBuffer(const int32 InChannelIndex, const FAlignedFloatBuffer& InBuffer) override;
25 //~ End FAudioMixerWasapiRenderStream
26
27 //~ Begin IDeviceRenderCallback
28 virtual void DeviceRenderCallback() override;
29 //~ End IDeviceRenderCallback
30
31 private:
32
33 TArray<FAlignedFloatBuffer> InterleaveBuffers;
34 TArray<TCircularAudioBuffer<float>> DirectOutBuffers;
35
36 void InterleaveOutput(float* InRenderBufferPtr, const uint32 InNumFrames);
37 };
38}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition AudioMixerWasapiRenderStream.h:32
Definition WasapiAggregateRenderStream.h:16
virtual ~FWasapiAggregateRenderStream()=default
virtual bool InitializeHardware(const FWasapiRenderStreamParams &InParams) override
Definition WasapiAggregateRenderStream.cpp:11
virtual void DeviceRenderCallback() override
Definition WasapiAggregateRenderStream.cpp:63
virtual void SubmitDirectOutBuffer(const int32 InChannelIndex, const FAlignedFloatBuffer &InBuffer) override
Definition WasapiAggregateRenderStream.cpp:50
virtual bool StartAudioStream() override
Definition WasapiAggregateRenderStream.cpp:43
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53
Definition IAudioMixerWasapiDeviceManager.h:28