UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WinHttpWebSocketsManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_WEBSOCKETS && WITH_WINHTTPWEBSOCKETS
6
7#include "CoreMinimal.h"
9#include "Containers/Ticker.h"
10
13
15 : public IWebSocketsManager
16{
17public:
18 virtual ~FWinHttpWebSocketsManager() = default;
19
20 //~ Begin IWebSocketsManager Interface
22 virtual void ShutdownWebSockets() override;
24 //~ End IWebSocketsManager Interface
25
26protected:
27 bool GameThreadTick(float DeltaTime);
28
29 void InitHttpManager();
30
31protected:
33
35
37};
38
39#endif // WITH_WEBSOCKETS && WITH_WINHTTPWEBSOCKETS
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IWebSocketsManager.h:11
virtual void InitWebSockets(TArrayView< const FString > Protocols)=0
virtual void ShutdownWebSockets()=0
virtual TSharedRef< IWebSocket > CreateWebSocket(const FString &Url, const TArray< FString > &Protocols, const TMap< FString, FString > &UpgradeHeaders)=0
Definition ArrayView.h:139
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153