UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsEventLogOutputDevice.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Misc/OutputDevice.h"
8
9class FName;
10
15 : public FOutputDevice
16{
18 Windows::HANDLE EventLog;
19
20public:
25
28
29 CORE_API virtual void Serialize(const TCHAR* Buffer, ELogVerbosity::Type Verbosity, const class FName& Category) override;
30
32 CORE_API virtual void Flush(void);
33
37 CORE_API virtual void TearDown(void);
38};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition OutputDevice.h:133
Definition WindowsEventLogOutputDevice.h:16
virtual CORE_API void Flush(void)
Definition WindowsEventLogOutputDevice.cpp:77
virtual CORE_API void TearDown(void)
Definition WindowsEventLogOutputDevice.cpp:81
virtual CORE_API ~FWindowsEventLogOutputDevice()
Definition WindowsEventLogOutputDevice.cpp:34
CORE_API FWindowsEventLogOutputDevice()
Definition WindowsEventLogOutputDevice.cpp:10
Type
Definition LogVerbosity.h:17
void * HANDLE
Definition MinimalWindowsApi.h:78