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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WindowsMMStringUtils.h"#include "Containers/UnrealString.h"#include "Misc/AssertionMacros.h"#include "Windows/AllowWindowsPlatformTypes.h"#include <winerror.h>#include <audiopolicy.h>#include "Windows/HideWindowsPlatformTypes.h"Namespaces | |
| namespace | Audio |
| NO_LOGGING. | |
Macros | |
| #define | CASE_TO_STRING(X) case AudioSessionDisconnectReason::X: return TEXT(#X) |
| #define | CASE_TO_STRING(X) case ERole::X: return TEXT(#X) |
| #define | CASE_TO_STRING(X) case EDataFlow::X: return TEXT(#X) |
| #define | CASE_TO_STRING(X) case EAudioDeviceRole::X: return TEXT(#X) |
| #define | CASE_TO_STRING(X) case EAudioDeviceState::X: return TEXT(#X) |
| #define | CASE_AND_STRING(RESULT) case HRESULT(RESULT): return TEXT(#RESULT) |
Functions | |
| const TCHAR * | Audio::ToString (AudioSessionDisconnectReason InDisconnectReason) |
| const TCHAR * | Audio::ToString (ERole InRole) |
| const TCHAR * | Audio::ToString (EDataFlow InFlow) |
| FString | Audio::ToFString (const PROPERTYKEY InKey) |
| const TCHAR * | Audio::ToString (EAudioDeviceRole InRole) |
| const TCHAR * | Audio::ToString (EAudioDeviceState InState) |
| FString | Audio::ToFString (const TArray< EAudioMixerChannel::Type > &InChannels) |
| FString | Audio::AudioClientErrorToFString (HRESULT InResult) |