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◆ DECLARE_GL_ENTRYPOINTS
Declare all GL functions.
◆ ENUM_GL_ENTRYPOINTS
List all OpenGL entry points used by Unreal.
◆ ENUM_GL_ENTRYPOINTS_ALL
Value:
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_GL_ENTRYPOINTS_DLL(EnumMacro)
Definition WindowsOpenGLFunctions.h:12
List of all OpenGL entry points.
◆ ENUM_GL_ENTRYPOINTS_DLL
List all OpenGL entry points used by Unreal that must be loaded from opengl32.dll
◆ ENUM_GL_ENTRYPOINTS_OPTIONAL
◆ UGL_PLATFORM_SUPPORTS_GL3
| #define UGL_PLATFORM_SUPPORTS_GL3 1 |
◆ UGL_PLATFORM_SUPPORTS_GL4
| #define UGL_PLATFORM_SUPPORTS_GL4 1 |
◆ UGL_PLATFORM_SUPPORTS_GLES
| #define UGL_PLATFORM_SUPPORTS_GLES 0 |
◆ ENUM_GL_ENTRYPOINTS_ALL()
◆ wglCreateContextAttribsARB
This function is handled separately because it is used to get a real context.
◆ wglSwapIntervalEXT_ProcAddress