UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsPlatformInput.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
GenericPlatform/GenericPlatformInput.h
"
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struct
FWindowsPlatformInput
:
FGenericPlatformInput
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{
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static
INPUTCORE_API
uint32
GetKeyMap
(
uint32
*
KeyCodes
, FString*
KeyNames
,
uint32
MaxMappings
);
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static
INPUTCORE_API
uint32
GetCharKeyMap
(
uint32
*
KeyCodes
, FString*
KeyNames
,
uint32
MaxMappings
);
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};
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typedef
FWindowsPlatformInput
FPlatformInput
;
CoreTypes.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GenericPlatformInput.h
FPlatformInput
FWindowsPlatformInput FPlatformInput
Definition
WindowsPlatformInput.h:14
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
FGenericPlatformInput
Definition
GenericPlatformInput.h:12
FWindowsPlatformInput
Definition
WindowsPlatformInput.h:9
FWindowsPlatformInput::GetCharKeyMap
static INPUTCORE_API uint32 GetCharKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition
WindowsPlatformInput.cpp:124
FWindowsPlatformInput::GetKeyMap
static INPUTCORE_API uint32 GetKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition
WindowsPlatformInput.cpp:6
Engine
Source
Runtime
InputCore
Public
Windows
WindowsPlatformInput.h
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