UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionActorDescInstanceViewInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#if WITH_EDITOR
5#include "CoreMinimal.h"
8
9class AActor;
13
19{
20public:
22
23 virtual const FGuid& GetGuid() const = 0;
24
25 virtual FTopLevelAssetPath GetBaseClass() const = 0;
26 virtual FTopLevelAssetPath GetNativeClass() const = 0;
27 virtual UClass* GetActorNativeClass() const = 0;
28
29 virtual FName GetRuntimeGrid() const = 0;
30 virtual bool GetIsSpatiallyLoaded() const = 0;
31 virtual bool GetActorIsEditorOnly() const = 0;
32 virtual bool GetActorIsEditorOnlyLoadedInPIE() const = 0;
33 virtual bool GetActorIsRuntimeOnly() const = 0;
34 virtual bool IsRuntimeRelevant() const = 0;
35 virtual bool IsEditorRelevant() const = 0;
36
37 virtual bool IsUsingDataLayerAsset() const = 0;
38 virtual TArray<FName> GetDataLayers() const = 0;
39
40 virtual bool GetActorIsHLODRelevant() const = 0;
41 virtual FSoftObjectPath GetHLODLayer() const = 0;
42
43 virtual const TArray<FName>& GetTags() const = 0;
44 virtual FName GetActorPackage() const = 0;
45 virtual FSoftObjectPath GetActorSoftPath() const = 0;
46 virtual FName GetActorLabel() const = 0;
47 virtual FName GetActorName() const = 0;
48 virtual FName GetFolderPath() const = 0;
49 virtual const FGuid& GetFolderGuid() const = 0;
50
51 virtual FBox GetEditorBounds() const = 0;
52 virtual FBox GetRuntimeBounds() const = 0;
53
54 virtual bool GetProperty(FName PropertyName, FName* PropertyValue) const = 0;
55 virtual bool HasProperty(FName PropertyName) const = 0;
56
57 virtual const TArray<FGuid>& GetReferences() const = 0;
58 virtual const TArray<FGuid>& GetEditorOnlyReferences() const = 0;
59 virtual bool IsEditorOnlyReference(const FGuid& ReferenceGuid) const = 0;
60
61 virtual const FGuid& GetParentActor() const = 0;
62
63 virtual FGuid GetContentBundleGuid() const = 0;
64 virtual const FSoftObjectPath& GetExternalDataLayerAsset() const = 0;
65
66 virtual bool IsChildContainerInstance() const = 0;
67 virtual FName GetChildContainerPackage() const = 0;
69 virtual const FWorldPartitionActorFilter* GetChildContainerFilter() const = 0;
70 virtual bool GetChildContainerInstance(FWorldPartitionActorDesc::FContainerInstance& OutContainerInstance) const = 0;
71
72 virtual bool IsMainWorldOnly() const = 0;
73 virtual bool IsListedInSceneOutliner() const = 0;
74 virtual const FGuid& GetSceneOutlinerParent() const = 0;
75
76 virtual FString ToString(FWorldPartitionActorDesc::EToStringMode Mode) const = 0;
77 virtual const FWorldPartitionActorDesc* GetActorDesc() const = 0;
78
79 virtual FName GetActorLabelOrName() const { return GetActorLabel().IsNone() ? GetActorName() : GetActorLabel(); }
80
81 virtual bool HasResolvedDataLayerInstanceNames() const = 0;
82 virtual const FDataLayerInstanceNames& GetDataLayerInstanceNames() const = 0;
83
84 virtual AActor* GetActor(bool bEvenIfPendingKill = true, bool bEvenIfUnreachable = false) const = 0;
85 virtual bool IsLoaded(bool bEvenIfPendingKill = false) const = 0;
86
88
89 virtual void CheckForErrors(IStreamingGenerationErrorHandler* ErrorHandler) const = 0;
90};
91#endif // WITH_EDITOR
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EWorldPartitionActorFilterType
Definition WorldPartitionActorFilter.h:13
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Actor.h:257
Definition NameTypes.h:617
FORCEINLINE bool IsNone() const
Definition NameTypes.h:827
Definition WorldPartitionActorDesc.h:282
Definition Array.h:670
Definition ActorDescContainerInstance.h:23
Definition Class.h:3793
Chaos::FGeometryParticle * GetActor(const FActorShape &Hit)
Definition ChaosInterfaceWrapperCore.h:135
FString ToString(uint16 Value)
Definition PathFollowingComponent.cpp:82
Definition DataLayerInstanceNames.h:10
Definition Guid.h:109
Definition SoftObjectPath.h:56
Definition TopLevelAssetPath.h:38
Definition WorldPartitionActorFilter.h:23