UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionMiniMap.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
7#include "WorldPartitionMiniMap.generated.h"
8
9class UTexture2D;
10
14UCLASS(hidecategories = (Actor, Advanced, Display, Events, Object, Attachment, Info, Input, Blueprint, Layers, Tags, Replication, Physics, Cooking, Networking, LevelInstance), notplaceable, MinimalAPI)
16{
18
19private:
20#if WITH_EDITOR
21 virtual bool ActorTypeSupportsDataLayer() const final { return false; }
22 virtual bool ActorTypeSupportsExternalDataLayer() const final { return false; }
23 virtual bool ActorTypeIsMainWorldOnly() const override { return true; }
24 virtual bool ShouldImport(FStringView ActorPropString, bool IsMovingLevel) override { return false; }
25#endif
26
27public:
29
30 virtual bool IsEditorOnly() const final { return true; }
31 ENGINE_API virtual void PostLoad() override;
32
33#if WITH_EDITOR
34 virtual bool IsLockLocation() const { return true; }
35 virtual bool IsUserManaged() const final { return false; }
36 ENGINE_API virtual void CheckForErrors() override;
39#endif
40
41 /* WorldBounds for MinMapTexture */
42 UPROPERTY(VisibleAnywhere, Category = WorldPartitionMiniMap, AdvancedDisplay)
43 FBox MiniMapWorldBounds;
44
45 /* UVOffset used to setup Virtual Texture */
46 UPROPERTY(VisibleAnywhere, Category = WorldPartitionMiniMap, AdvancedDisplay)
47 FBox2D UVOffset;
48
49 /* MiniMap Texture for displaying on world partition window */
50 UPROPERTY(VisibleAnywhere, Category = WorldPartitionMiniMap)
51 TObjectPtr<UTexture2D> MiniMapTexture;
52
53 /* Datalayers excluded from MiniMap rendering */
54 UPROPERTY(EditAnywhere, Category = WorldPartitionMiniMap)
55 TSet<TObjectPtr<UDataLayerAsset>> ExcludedDataLayers;
56
61 UPROPERTY(EditAnywhere, Category = WorldPartitionMiniMap, meta = (UIMin = "10", UIMax = "100000"), AdvancedDisplay)
62 int32 WorldUnitsPerPixel;
63
68 UPROPERTY(EditAnywhere, Category = WorldPartitionMiniMap, meta = (UIMin = "3200", UIMax = "204800"), AdvancedDisplay)
69 int32 BuilderCellSize;
70
71 /* Specifies which component of the scene rendering should be output to the minimap texture. */
72 UPROPERTY(EditAnywhere, Category = WorldPartitionMiniMap, AdvancedDisplay)
74
75 /* Number of frames to render before each capture in order to warmup various rendering systems (VT/Nanite/etc). */
76 UPROPERTY(EditAnywhere, Category = WorldPartitionMiniMap, meta = (UIMin = "0", UIMax = "10"), AdvancedDisplay)
77 uint32 CaptureWarmupFrames;
78
80 UPROPERTY()
81 int32 MiniMapTileSize_DEPRECATED = 0;
82};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
ESceneCaptureSource
Definition EngineTypes.h:532
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition WorldPartitionMiniMap.h:16
virtual bool IsEditorOnly() const final
Definition WorldPartitionMiniMap.h:30
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition EnumAsByte.h:22
Definition DataLayerAsset.h:30
Definition Texture2D.h:26
Definition ObjectPtr.h:488