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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionMiniMap.h>
Inheritance diagram for AWorldPartitionMiniMap:Public Member Functions | |
| ENGINE_API | AWorldPartitionMiniMap (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) |
| virtual bool | IsEditorOnly () const final |
| virtual ENGINE_API void | PostLoad () override |
A mini map to preview the world in world partition window. (editor-only)
| AWorldPartitionMiniMap::AWorldPartitionMiniMap | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
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overridevirtual |
| int32 AWorldPartitionMiniMap::BuilderCellSize |
Size of the loading region that will be used when iterating over the whole map during the minimap build process. A smaller size may help reduce blurriness as it will put less pressure on various graphics pools, at the expanse of an increase in processing time.
| TEnumAsByte<ESceneCaptureSource> AWorldPartitionMiniMap::CaptureSource |
| uint32 AWorldPartitionMiniMap::CaptureWarmupFrames |
| TSet<TObjectPtr<UDataLayerAsset> > AWorldPartitionMiniMap::ExcludedDataLayers |
| TObjectPtr<UTexture2D> AWorldPartitionMiniMap::MiniMapTexture |
| FBox AWorldPartitionMiniMap::MiniMapWorldBounds |
| FBox2D AWorldPartitionMiniMap::UVOffset |
| int32 AWorldPartitionMiniMap::WorldUnitsPerPixel |
Target world units per pixel for the minimap texture. May not end up being the final minimap accuracy if the resulting texture resolution is unsupported.