UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AWorldPartitionMiniMap Class Reference

#include <WorldPartitionMiniMap.h>

+ Inheritance diagram for AWorldPartitionMiniMap:

Public Member Functions

ENGINE_API AWorldPartitionMiniMap (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
virtual bool IsEditorOnly () const final
 
virtual ENGINE_API void PostLoad () override
 

Public Attributes

FBox MiniMapWorldBounds
 
FBox2D UVOffset
 
TObjectPtr< UTexture2DMiniMapTexture
 
TSet< TObjectPtr< UDataLayerAsset > > ExcludedDataLayers
 
int32 WorldUnitsPerPixel
 
int32 BuilderCellSize
 
TEnumAsByte< ESceneCaptureSourceCaptureSource
 
uint32 CaptureWarmupFrames
 

Detailed Description

A mini map to preview the world in world partition window. (editor-only)

Constructor & Destructor Documentation

◆ AWorldPartitionMiniMap()

AWorldPartitionMiniMap::AWorldPartitionMiniMap ( const FObjectInitializer ObjectInitializer = FObjectInitializer::Get())

Member Function Documentation

◆ IsEditorOnly()

virtual bool AWorldPartitionMiniMap::IsEditorOnly ( ) const
inlinefinalvirtual

◆ PostLoad()

void AWorldPartitionMiniMap::PostLoad ( )
overridevirtual

Member Data Documentation

◆ BuilderCellSize

int32 AWorldPartitionMiniMap::BuilderCellSize

Size of the loading region that will be used when iterating over the whole map during the minimap build process. A smaller size may help reduce blurriness as it will put less pressure on various graphics pools, at the expanse of an increase in processing time.

◆ CaptureSource

TEnumAsByte<ESceneCaptureSource> AWorldPartitionMiniMap::CaptureSource

◆ CaptureWarmupFrames

uint32 AWorldPartitionMiniMap::CaptureWarmupFrames

◆ ExcludedDataLayers

TSet<TObjectPtr<UDataLayerAsset> > AWorldPartitionMiniMap::ExcludedDataLayers

◆ MiniMapTexture

TObjectPtr<UTexture2D> AWorldPartitionMiniMap::MiniMapTexture

◆ MiniMapWorldBounds

FBox AWorldPartitionMiniMap::MiniMapWorldBounds

◆ UVOffset

FBox2D AWorldPartitionMiniMap::UVOffset

◆ WorldUnitsPerPixel

int32 AWorldPartitionMiniMap::WorldUnitsPerPixel

Target world units per pixel for the minimap texture. May not end up being the final minimap accuracy if the resulting texture resolution is unsupported.


The documentation for this class was generated from the following files: