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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "Misc/CoreDelegates.h"#include "Misc/Optional.h"#include "GameFramework/Actor.h"#include "Templates/SubclassOf.h"#include "UObject/LinkerInstancingContext.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionActorDesc.h"#include "WorldPartition/WorldPartitionStreamingSource.h"#include "WorldPartition/WorldPartitionHandle.h"#include "WorldPartition/ActorDescContainerInstanceCollection.h"#include "WorldPartition/Cook/WorldPartitionCookPackageGenerator.h"#include "WorldPartition.generated.h"Go to the source code of this file.
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| enum class | EWorldPartitionInitState { Uninitialized , Initializing , Initialized , Uninitializing } |
| enum class | EWorldPartitionServerStreamingMode : uint8 { ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreaming)") , Disabled = 1 UMETA(ToolTip = "Server streaming is disabled") , Enabled = 2 UMETA(ToolTip = "Server streaming is enabled") , EnabledInPIE = 3 UMETA(ToolTip = "Server streaming is only enabled in PIE") } |
| enum class | EWorldPartitionServerStreamingOutMode : uint8 { ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreamingOut)") , Disabled = 1 UMETA(ToolTip = "Server streaming out is disabled") , Enabled = 2 UMETA(ToolTip = "Server streaming out is enabled") } |
| enum class | EWorldPartitionDataLayersLogicOperator : uint8 { Or , And } |
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