UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ZeroLoad.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "HAL/Runnable.h"
9
10class FZeroLoad : public FRunnable
11{
13 FThreadSafeCounter ExitRequest;
14
16 double TickRate;
17
19 FHistogram TickTimeHistogram;
20
22 FCriticalSection HitchMessagesLock;
23
25 TArray<FString> HitchMessagesToBeLogged;
26
28 void AddHitchMessage(double HitchDurationInMs);
29
30public:
31
32 // FRunnable interface
33 virtual bool Init() override;
34 virtual uint32 Run() override;
35 virtual void Stop() override;
36 virtual void Exit() override;
37 // end of FRunnable interface
38
41
44
45 FZeroLoad(double InTickRate);
47 virtual ~FZeroLoad() { }
48};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Runnable.h:20
Definition ThreadSafeCounter.h:14
Definition ZeroLoad.h:11
bool GetFrameTimeHistogram(FHistogram &OutHistogram)
Definition ZeroLoad.cpp:93
virtual ~FZeroLoad()
Definition ZeroLoad.h:47
bool GetHitchMessages(TArray< FString > &OutArray)
Definition ZeroLoad.cpp:79
virtual void Stop() override
Definition ZeroLoad.cpp:61
virtual bool Init() override
Definition ZeroLoad.cpp:22
virtual uint32 Run() override
Definition ZeroLoad.cpp:33
virtual void Exit() override
Definition ZeroLoad.cpp:29
Definition Array.h:670
Definition Histogram.h:34