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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <stdint.h>Go to the source code of this file.
Classes | |
| struct | UEBinkAudioDecodeInterface |
Macros | |
| #define | BINK_UE_DECODER_EXTRA_INPUT_SPACE 72 |
| #define | BINK_UE_DECODER_END_INPUT_SPACE 16 |
| #define | BinkAudioDecodeOutputMaxSize() ( 2048 * sizeof(int16_t) * 2 ) |
Typedefs | |
| typedef uint32_t | DecodeMemoryFnType(uint32_t rate, uint32_t chans) |
| typedef uint32_t | DecodeOpenFnType(void *BinkAudioDecoderMemory, uint32_t rate, uint32_t chans, bool interleave_output, bool is_bink_audio_2) |
| typedef uint32_t | DecodeFnType(void *BinkAudioDecoderMemory, uint8_t *OutputBuffer, uint32_t OutputBufferLen, uint8_t const **InputBuffer, uint8_t const *InputBufferEnd) |
| typedef void | DecodeResetStartFrameFnType(void *BinkAudioDecoderMemory) |
| typedef struct UEBinkAudioDecodeInterface | UEBinkAudioDecodeInterface |
Functions | |
| UEBinkAudioDecodeInterface * | UnrealBinkAudioDecodeInterface () |
| #define BINK_UE_DECODER_END_INPUT_SPACE 16 |
| #define BINK_UE_DECODER_EXTRA_INPUT_SPACE 72 |
| typedef uint32_t DecodeFnType(void *BinkAudioDecoderMemory, uint8_t *OutputBuffer, uint32_t OutputBufferLen, uint8_t const **InputBuffer, uint8_t const *InputBufferEnd) |
| typedef uint32_t DecodeOpenFnType(void *BinkAudioDecoderMemory, uint32_t rate, uint32_t chans, bool interleave_output, bool is_bink_audio_2) |
| typedef void DecodeResetStartFrameFnType(void *BinkAudioDecoderMemory) |
| UEBinkAudioDecodeInterface * UnrealBinkAudioDecodeInterface | ( | ) |