UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AWorldDataLayers Member List
This is the complete list of members for
AWorldDataLayers
, including all inherited members.
ContainsDataLayer
(const UDataLayerInstance *InDataLayer) const
AWorldDataLayers
ContainsDataLayer
(const UDEPRECATED_DataLayer *InDataLayer) const
AWorldDataLayers
DumpDataLayers
(FOutputDevice &OutputDevice) const
AWorldDataLayers
ForEachDataLayer
(TFunctionRef< bool(UDataLayerInstance *)> Func)
AWorldDataLayers
inline
ForEachDataLayer
(TFunctionRef< bool(UDataLayerInstance *)> Func) const
AWorldDataLayers
inline
ForEachDataLayerInstance
(TFunctionRef< bool(UDataLayerInstance *)> Func)
AWorldDataLayers
ForEachDataLayerInstance
(TFunctionRef< bool(UDataLayerInstance *)> Func) const
AWorldDataLayers
FWorldDataLayersEffectiveStatesAccessor
AWorldDataLayers
friend
GetActiveDataLayerNames
() const
AWorldDataLayers
inline
GetDataLayerEffectiveRuntimeStateByName
(FName InDataLAyerName) const
AWorldDataLayers
GetDataLayerFromLabel
(const FName &InDataLayerLabel) const
AWorldDataLayers
GetDataLayerInstance
(const FName &InDataLayerInstanceName) const
AWorldDataLayers
GetDataLayerInstance
(const UDataLayerAsset *InDataLayerAsset) const
AWorldDataLayers
GetDataLayerInstance
(const FActorDataLayer &InActorDataLayer) const
AWorldDataLayers
GetDataLayerInstanceFromAssetName
(const FName &InDataLayerAssetPathName) const
AWorldDataLayers
GetDataLayerInstanceNames
(const TArray< FActorDataLayer > &InActorDataLayers) const
AWorldDataLayers
GetDataLayerInstances
(const TArray< FName > &InDataLayerInstanceNames) const
AWorldDataLayers
GetDataLayerInstances
(const TArray< FActorDataLayer > &InActorDataLayers) const
AWorldDataLayers
GetDataLayerRuntimeStateByName
(FName InDataLayerName) const
AWorldDataLayers
GetDataLayersStateEpoch
() const
AWorldDataLayers
inline
GetDataLayerStateByName
(FName InDataLayerName) const
AWorldDataLayers
inline
GetEffectiveActiveDataLayerNames
() const
AWorldDataLayers
GetEffectiveLoadedDataLayerNames
() const
AWorldDataLayers
GetExternalDataLayerInstance
(const UExternalDataLayerAsset *InExternalDataLayerAsset) const
AWorldDataLayers
GetLoadedDataLayerNames
() const
AWorldDataLayers
inline
GetRootExternalDataLayerAsset
() const
IDataLayerInstanceProvider
virtual
GetUserLoadedInEditorStates
(TArray< FName > &OutDataLayersLoadedInEditor, TArray< FName > &OutDataLayersNotLoadedInEditor) const
AWorldDataLayers
inline
GetWorldPartionWorldDataLayersName
()
AWorldDataLayers
inline
static
GetWorldPartitionWorldDataLayersName
()
AWorldDataLayers
inline
static
InitializeDataLayerRuntimeStates
()
AWorldDataLayers
protected
IsExternalDataLayerWorldDataLayers
() const
AWorldDataLayers
OnDataLayerRuntimeStateChanged
(const UDataLayerInstance *InDataLayer, EDataLayerRuntimeState InState)
AWorldDataLayers
OnRep_ActiveDataLayerNames
()
AWorldDataLayers
protected
OnRep_EffectiveActiveDataLayerNames
()
AWorldDataLayers
protected
OnRep_EffectiveLoadedDataLayerNames
()
AWorldDataLayers
protected
OnRep_LoadedDataLayerNames
()
AWorldDataLayers
protected
PostLoad
() override
AWorldDataLayers
virtual
ResetDataLayerRuntimeStates
(bool bFlushNet=true)
AWorldDataLayers
protected
Serialize
(FArchive &Ar) override
AWorldDataLayers
virtual
SetDataLayerRuntimeState
(const UDataLayerInstance *InDataLayerInstance, EDataLayerRuntimeState InState, bool bIsRecursive=false)
AWorldDataLayers
SetDataLayerState
(FActorDataLayer InDataLayer, EDataLayerState InState)
AWorldDataLayers
inline
UDataLayerEditorSubsystem
AWorldDataLayers
friend
UDataLayerManager
AWorldDataLayers
friend
UExternalDataLayerManager
AWorldDataLayers
friend
UWorldPartition
AWorldDataLayers
friend
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