UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AWorldDataLayers Member List

This is the complete list of members for AWorldDataLayers, including all inherited members.

ContainsDataLayer(const UDataLayerInstance *InDataLayer) constAWorldDataLayers
ContainsDataLayer(const UDEPRECATED_DataLayer *InDataLayer) constAWorldDataLayers
DumpDataLayers(FOutputDevice &OutputDevice) constAWorldDataLayers
ForEachDataLayer(TFunctionRef< bool(UDataLayerInstance *)> Func)AWorldDataLayersinline
ForEachDataLayer(TFunctionRef< bool(UDataLayerInstance *)> Func) constAWorldDataLayersinline
ForEachDataLayerInstance(TFunctionRef< bool(UDataLayerInstance *)> Func)AWorldDataLayers
ForEachDataLayerInstance(TFunctionRef< bool(UDataLayerInstance *)> Func) constAWorldDataLayers
FWorldDataLayersEffectiveStatesAccessorAWorldDataLayersfriend
GetActiveDataLayerNames() constAWorldDataLayersinline
GetDataLayerEffectiveRuntimeStateByName(FName InDataLAyerName) constAWorldDataLayers
GetDataLayerFromLabel(const FName &InDataLayerLabel) constAWorldDataLayers
GetDataLayerInstance(const FName &InDataLayerInstanceName) constAWorldDataLayers
GetDataLayerInstance(const UDataLayerAsset *InDataLayerAsset) constAWorldDataLayers
GetDataLayerInstance(const FActorDataLayer &InActorDataLayer) constAWorldDataLayers
GetDataLayerInstanceFromAssetName(const FName &InDataLayerAssetPathName) constAWorldDataLayers
GetDataLayerInstanceNames(const TArray< FActorDataLayer > &InActorDataLayers) constAWorldDataLayers
GetDataLayerInstances(const TArray< FName > &InDataLayerInstanceNames) constAWorldDataLayers
GetDataLayerInstances(const TArray< FActorDataLayer > &InActorDataLayers) constAWorldDataLayers
GetDataLayerRuntimeStateByName(FName InDataLayerName) constAWorldDataLayers
GetDataLayersStateEpoch() constAWorldDataLayersinline
GetDataLayerStateByName(FName InDataLayerName) constAWorldDataLayersinline
GetEffectiveActiveDataLayerNames() constAWorldDataLayers
GetEffectiveLoadedDataLayerNames() constAWorldDataLayers
GetExternalDataLayerInstance(const UExternalDataLayerAsset *InExternalDataLayerAsset) constAWorldDataLayers
GetLoadedDataLayerNames() constAWorldDataLayersinline
GetRootExternalDataLayerAsset() constIDataLayerInstanceProvidervirtual
GetUserLoadedInEditorStates(TArray< FName > &OutDataLayersLoadedInEditor, TArray< FName > &OutDataLayersNotLoadedInEditor) constAWorldDataLayersinline
GetWorldPartionWorldDataLayersName()AWorldDataLayersinlinestatic
GetWorldPartitionWorldDataLayersName()AWorldDataLayersinlinestatic
InitializeDataLayerRuntimeStates()AWorldDataLayersprotected
IsExternalDataLayerWorldDataLayers() constAWorldDataLayers
OnDataLayerRuntimeStateChanged(const UDataLayerInstance *InDataLayer, EDataLayerRuntimeState InState)AWorldDataLayers
OnRep_ActiveDataLayerNames()AWorldDataLayersprotected
OnRep_EffectiveActiveDataLayerNames()AWorldDataLayersprotected
OnRep_EffectiveLoadedDataLayerNames()AWorldDataLayersprotected
OnRep_LoadedDataLayerNames()AWorldDataLayersprotected
PostLoad() overrideAWorldDataLayersvirtual
ResetDataLayerRuntimeStates(bool bFlushNet=true)AWorldDataLayersprotected
Serialize(FArchive &Ar) overrideAWorldDataLayersvirtual
SetDataLayerRuntimeState(const UDataLayerInstance *InDataLayerInstance, EDataLayerRuntimeState InState, bool bIsRecursive=false)AWorldDataLayers
SetDataLayerState(FActorDataLayer InDataLayer, EDataLayerState InState)AWorldDataLayersinline
UDataLayerEditorSubsystemAWorldDataLayersfriend
UDataLayerManagerAWorldDataLayersfriend
UExternalDataLayerManagerAWorldDataLayersfriend
UWorldPartitionAWorldDataLayersfriend