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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldDataLayers.h>
Inheritance diagram for AWorldDataLayers:Static Public Member Functions | |
| static FName | GetWorldPartionWorldDataLayersName () |
| static FName | GetWorldPartitionWorldDataLayersName () |
Friends | |
| class | UWorldPartition |
| class | UDataLayerManager |
| class | UExternalDataLayerManager |
| class | UDataLayerEditorSubsystem |
| struct | FWorldDataLayersEffectiveStatesAccessor |
Actor containing data layers instances within a world.
| bool AWorldDataLayers::ContainsDataLayer | ( | const UDataLayerInstance * | InDataLayer | ) | const |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS bool AWorldDataLayers::ContainsDataLayer | ( | const UDEPRECATED_DataLayer * | InDataLayer | ) | const |
| void AWorldDataLayers::DumpDataLayers | ( | FOutputDevice & | OutputDevice | ) | const |
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| void AWorldDataLayers::ForEachDataLayerInstance | ( | TFunctionRef< bool(UDataLayerInstance *)> | Func | ) |
| void AWorldDataLayers::ForEachDataLayerInstance | ( | TFunctionRef< bool(UDataLayerInstance *)> | Func | ) | const |
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| EDataLayerRuntimeState AWorldDataLayers::GetDataLayerEffectiveRuntimeStateByName | ( | FName | InDataLAyerName | ) | const |
| const UDataLayerInstance * AWorldDataLayers::GetDataLayerFromLabel | ( | const FName & | InDataLayerLabel | ) | const |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS const UDataLayerInstance * AWorldDataLayers::GetDataLayerInstance | ( | const FActorDataLayer & | InActorDataLayer | ) | const |
| const UDataLayerInstance * AWorldDataLayers::GetDataLayerInstance | ( | const FName & | InDataLayerInstanceName | ) | const |
| const UDataLayerInstance * AWorldDataLayers::GetDataLayerInstance | ( | const UDataLayerAsset * | InDataLayerAsset | ) | const |
| const UDataLayerInstance * AWorldDataLayers::GetDataLayerInstanceFromAssetName | ( | const FName & | InDataLayerAssetPathName | ) | const |
| TArray< FName > AWorldDataLayers::GetDataLayerInstanceNames | ( | const TArray< FActorDataLayer > & | InActorDataLayers | ) | const |
| TArray< const UDataLayerInstance * > AWorldDataLayers::GetDataLayerInstances | ( | const TArray< FActorDataLayer > & | InActorDataLayers | ) | const |
| TArray< const UDataLayerInstance * > AWorldDataLayers::GetDataLayerInstances | ( | const TArray< FName > & | InDataLayerInstanceNames | ) | const |
| EDataLayerRuntimeState AWorldDataLayers::GetDataLayerRuntimeStateByName | ( | FName | InDataLayerName | ) | const |
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| const TSet< FName > & AWorldDataLayers::GetEffectiveActiveDataLayerNames | ( | ) | const |
| const TSet< FName > & AWorldDataLayers::GetEffectiveLoadedDataLayerNames | ( | ) | const |
| const UExternalDataLayerInstance * AWorldDataLayers::GetExternalDataLayerInstance | ( | const UExternalDataLayerAsset * | InExternalDataLayerAsset | ) | const |
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| bool AWorldDataLayers::IsExternalDataLayerWorldDataLayers | ( | ) | const |
| ENGINE_API void AWorldDataLayers::OnDataLayerRuntimeStateChanged | ( | const UDataLayerInstance * | InDataLayer, |
| EDataLayerRuntimeState | InState | ||
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| bool AWorldDataLayers::SetDataLayerRuntimeState | ( | const UDataLayerInstance * | InDataLayerInstance, |
| EDataLayerRuntimeState | InState, | ||
| bool | bIsRecursive = false |
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