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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WorldPartition/DataLayer/WorldDataLayers.h"#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/DataLayer.h"#include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"#include "WorldPartition/DataLayer/DeprecatedDataLayerInstance.h"#include "WorldPartition/DataLayer/DataLayerUtils.h"#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"#include "WorldPartition/WorldPartition.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionRuntimeCellInterface.h"#include "WorldPartition/WorldPartitionStreamingPolicy.h"#include "Engine/Level.h"#include "ProfilingDebugging/CsvProfiler.h"#include "Net/UnrealNetwork.h"#include "Net/Core/PushModel/PushModel.h"#include "UObject/FortniteMainBranchObjectVersion.h"Macros | |
| #define | LOCTEXT_NAMESPACE "WorldDataLayers" |
| #define | AWORLDDATALAYERS_UPDATE_REPLICATED_DATALAYERS(ReplicatedArray, SourceArray) |
| #define AWORLDDATALAYERS_UPDATE_REPLICATED_DATALAYERS | ( | ReplicatedArray, | |
| SourceArray | |||
| ) |
| #define LOCTEXT_NAMESPACE "WorldDataLayers" |