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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AudioCaptureCore.h>
Public Member Functions | |
| UE_API | FAudioCaptureSynth () |
| virtual UE_API | ~FAudioCaptureSynth () |
| UE_API bool | GetDefaultCaptureDeviceInfo (FCaptureDeviceInfo &OutInfo) |
| UE_API bool | OpenDefaultStream () |
| UE_API bool | StartCapturing () |
| UE_API void | StopCapturing () |
| UE_API void | AbortCapturing () |
| UE_API bool | IsStreamOpen () const |
| UE_API bool | IsCapturing () const |
| UE_API bool | GetAudioData (TArray< float > &OutAudioData) |
| UE_API int32 | GetNumSamplesEnqueued () |
Class which contains an FAudioCapture object and performs analysis on the audio stream, only outputing audio if it matches a detection criteria.
| Audio::FAudioCaptureSynth::FAudioCaptureSynth | ( | ) |
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virtual |
| void Audio::FAudioCaptureSynth::AbortCapturing | ( | ) |
| bool Audio::FAudioCaptureSynth::GetDefaultCaptureDeviceInfo | ( | FCaptureDeviceInfo & | OutInfo | ) |
| int32 Audio::FAudioCaptureSynth::GetNumSamplesEnqueued | ( | ) |
| bool Audio::FAudioCaptureSynth::IsCapturing | ( | ) | const |
| bool Audio::FAudioCaptureSynth::IsStreamOpen | ( | ) | const |
| bool Audio::FAudioCaptureSynth::OpenDefaultStream | ( | ) |
| bool Audio::FAudioCaptureSynth::StartCapturing | ( | ) |
| void Audio::FAudioCaptureSynth::StopCapturing | ( | ) |